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Mario Bros. Played By Software

I can't wait to see the results of the Mario AI Competition:

This competition is about learning, or otherwise developing, the best controller (agent) for a version of Super Mario Bros.

The controller's job is to win as many levels (of increasing difficulty) as possible. Each time step (24 per second in simualated time) the controller has to decide what action to take (left, right, jump etc) in response to the environment around Mario.


Update: Looks like somebody's been working on this, with fairly impressive results:

Posted by Jake on 08/04/09 @ 10:18 PM
Posted in Cool, Geekdom | Permalink



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